![]() System Shock 3's first trailer was revealed during GDC 2019. ![]() And we were on our way to make something unique and possibly fun, but probably not what the audience was hungry for. We were a small team and knew we couldn’t compete with current immersive sims in production quality and breadth, so we had to be creative and clever and weird. Those high expectations drove a lot of expensive experimentation. If Starbreeze hadn’t gone into crisis I think we would’ve delivered something interesting with some fresh and innovative gameplay, but a much smaller game than what people were expecting and inevitably disappointing for a sequel to such a beloved franchise. Luangkhot also linked to post from an anonymous developer on RPGCodex reiterating that the team was no longer employed with the company and that it was "critically behind" in content creation. ![]() It hurts to see many of these developers out of a job on a project they worked so hard on." I’d be lying if I said I wasn’t worried as well." She continued: "Having played the internal SS3 demo, I know the Austin team worked their asses off and made some stunning progress in the past couple of months. According to her statement, "I know people are concerned about the state of the studio. ![]() Oherside's former community manager, Sam Luangkhot, also confirmed the layoffs at the studio. It seems that System Shock 3 has been indefinitely shelved as the development team is "no longer employed." The writer and director, lead programmer, design director, QA lead, senior environment artist, and more have all confirmed their exit from OtherSide within the past five months - in total at least a dozen senior staff. ![]()
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